RELEASE NOTES - 2024-04-12

New features

Load & Replace

While it can be used to replace a character with any other, this feature is mainly intended for replacing previously exported characters with updates ones (from the same source file).

Coupling direction override

Override coupling direction to control how characters are pushed. Like any node, it can be animated in any manner you prefer.

Step transition type

Configure how timelines are applied during step transition.

PLAY = Play timelines normally.
PAUSE = Keep timelines at 0 until step is finished transitioning.

Additions

Nature environment in interactions

New body shape

"bt_m_chubby" now available.

ChubbyShowcase.png

More pictures:
Pic 1, Pic 2, Pic 3.

Other

  • Added "Force" slider to Timeline sound events (for relevant event types).
  • Added status filter for suggestions in cloud.

Improvements

  • Presets now remember folders.
  • You are now able to snap to timeline events.
  • Moderately improved load times of characters.

Changes

  • Changed name of "AB/Alley" map to "RLD" in interactions.
  • We now use an alternative method for starting external process (used in texture compression).
    • (Hopefully this will make character export work for people who were experiencing problems with it.)

Bug fixes

General

  • Fixed an issue where you'd be unable to remove a garment object, if its referenced model asset had been deleted in the local asset browser and if the garment had masks snapped to its [now removed] surface.
  • Fixed an issue where using "Flip" for a part wouldn't update the bone chains, causing improper physical behaviour.
  • Fixed an issue where FX map wouldn't load for appendages in interactions.
  • Fixed an issue where collisions would stay for balls/shafts/physical chains when switching scenes.
  • Fixed an issue where presets would get incorrect file type.
  • Fixed an issue where appendage presets wouldn't load properly if applied multiple times.
  • Fixed an issue where presets wouldn't load properly if its original folder was missing.
  • Fixed an issue where tongue could display through neck.
  • Fixed an issue where it was not possible to snap to tongue if body was scaled.
  • Fixed an issue where mouse cursor could disappear when switching between camera modes.
  • Fixed an issue where duration for Wait timeline action would not work.
  • Fixed an issue where importing an armature w/o mesh would cause issues and you'd be unable to delete imported object.
  • Fixed an issue where appendage groups wouldn't update in time when using "Update screenshots".
  • Fixed an issue where exiting floppy shaft editing wouldn't restore model's normals and tangents.
  • Fixed an issue where snapping hand to world would cause fingers to only adapt to world SDF, if world SDF bounding box was overlapping with hand.
  • Fixed an issue where shafts could get clipped incorrectly for close up camera angles.
  • Fixed an issue where some shafts would affect orifices incorrectly (collision shape too big).
  • Fixed an issue where you wouldn't be able to add a new character in interactions after switching scenes.
  • Fixed an issue where grow-shrink mask filter would not work on tongues or shafts.
  • Fixed an issue where finger mirroring in pose mode wouldn't work correctly.
  • Fixed an issue where it would take time before characters were looking at specified target, after loading an interaction.
  • Fixed an issue where penetrated character and their clothing would render incorrectly if attached penetrator had their shaft hidden.
  • Fixed non-manifold mesh on canine2 lower incisor teeth that formed a gap when tessellated.
  • Fixed hybridhands thumbs to act correctly for hand place system.
  • Fixed an issue where shafts & physical chains would collide with fingers' bounding boxes rather than SDF shapes.
  • Fixed an issue where using slow speeds in coupling would make sounds nearly inaudible.
  • Fixed Scalie head having problems merging with body on male and female face type.
  • Fixed an issue where timeline events would not be updated when extending timeline duration.
  • Fixed an issue where timeline wouldn't refresh when changing duration and then undoing.
  • Fixed bad looking merge on bear1, gazelle and mink.
  • Fixed bad bad looking ankles on caninedigitigrades.

RLD map

  • Fixed an issue where the lamp in the starting area was without collision.
  • Fixed an issue where the entire wall to the right of the character in starting section was without collision.
  • Fixed an issue where the paper trash produced several graphic glitches depending on camera distance and angle towards it.
  • Fixed an issue where the small alley of the starting area had wrong collisions on the wall.
  • Fixed an issue where all assets placed to walls were without collision.
  • Fixed an issue where all pipes had no collision.
  • Fixed an issue where in the "Cheep Room" building all six doors were without collision.
  • Fixed an issue where in the "Cheep Room" building was a corner of the wall without collision making characters clip through it.
  • Fixed an issue where in the "Cheep Room" building the self checking area had wrong collision boxes.
  • Fixed an issue where the strings which connects the lamps of China-Town area had inconsistent collision.
  • Fixed an issue where the ceiling of the garage area had no complete collision.
  • Fixed an issue where all car wheels had incomplete collision on the lower wheels end.
  • Fixed an issue where the hang down height control assets on the garage had no collision.
  • Fixed a graphic glitch issue on the garage building.
  • Fixed an issue where the "To Coochie Spring" sign had no collision.
  • Fixed an issue where all security cameras were without collision.
  • Fixed an issue where all lamps inside the buildings (red and blue) were without collision.
  • Fixed an issue where all pictures inside the buildings (red and blue) were without collision.
  • Fixed an issue where the fire exit signs don't have collision.