New features
Custom shafts
You can now import custom shafts in FurryVNE.
See the provided example shafts for how to set up your own!
Camera animation
Create stunning shots and dramatic sequences with the new camera nodes!
Additions
Character creation tutorials
Enjoy a whole new set of video tutorials for character creation, made by Fiasco!
Characters
Clementine
The example character made during the new video tutorial series. Make sure to check them out to see how she was made!
Tristan
This handsome tiger, now in his late twenties, embraces the Rock ’n’ Roll lifestyle with every strand of his fur. When he met Clementine at a local bar, sparks flew—and the two dove headfirst into a whirlwind romance...
Templates
Female Squirrel
Female_Scalie1
Female_Scalie1 croc variant
Female_Scalie1 dragon variant
Male_Scalie1
Female_Snake
Male_Snake
Female_Shark
Male_Shark
Parts
Scalie1 head
Scalie1 longneck head
Scalie4 Tail
Squirrel Tail
Piercings
Stock textures
- Added default textures for decals, eyelashes, fluff, fur and mask textures.
Other
- Added base scaling to shaft.
- Added ability to add appendages to shaft.
- Added Procedural properties to Looking for eyes.
- Added outliner move commands to scene objects in interactions.
- Added VSync setting to Preferences.
- Added balls collisions toggle property to physical character object.
Improvements
Couplings
Energy transmission models kinetic energy transfer between characters. Makes for much more natural looking motions. Notice how the penetrating character "stops" when slamming into the female. The female will continue moving from the impact before returning back again.
- Energy Transmission – Controls how much motion/force is passed from one partner to the other (from none to full). (Defaults to 1 for new interactions, defaults to 0 for previous interactions.)
- Spring Frequency – How strongly the receiving partner tries to return to position after being pushed.
- Spring Damping – How quickly and smoothly the motion settles (lower = bouncier, higher = more controlled).
Load & editing times
- Greatly reduced load times in character creator.
- Greatly reduced editing times (changing body parts) in character creator.
- Reduced RAM and VRAM footprint of characters.
- Reduced exported characters file size.
- Slightly reduced export times.
Changes
Widget
Widget (the official FVNE mascot) has a new look!
Other
- Changed random implementation for TimelineEvent probability to be more consistent.
- When trying to load a character from a newer version but choosing cancel, blank character will now be loaded.
- Masks can now be moved up or down.
- Switched places of "Move to bottom" and "Move down".
- Fraenir now uses custom shaft.
- Ilinir-Futa now uses custom shaft.
- Female Shark template now uses scalie1 head model.
- Increased Coupling's "PushBeyond" range from 0→0.15 to 0→0.3.
- (With the new Energy Transmission system, this makes it easier to slam the characters into each other with more kinetic energy.)
- Tightened the play/stop/pause scene/step/camera menu.
- Removed pre-alpha build warning.
Cloud changes since last build
- Fixed an issue where clicking a derivative from a submission detail page wouldn't work properly.
Bug fixes
- Fixed an issue where stopping an interaction would cause some events to fire for certain setups.
- Fixed an issue where EventOnFinished callback wouldn't be invoked for certain timeline actions in certain situations, causing exclusive events to not fire again.
- Fixed an issue where some generated generic browser thumbnails (for shafts etc) were shot from incorrect angle and distance.
- Fixed an issue where clicking upload while a physical chain was selected caused issues.
- Fixed an issue where flipped part instances of mirrored sub parts wouldn't show up properly upon load.
- Fixed an issue where timeline events would stop firing when using exclusive together with animate property if switching steps while event was firing.
- Fixed an issue where where split physical bone chains behaved incorrectly.
- Fixed an issue where setting timeline time through time handle in keyframe editor could cause timeline events to fire prematurely.
- Fixed an issue where moving items up or down wouldn't work properly with folders.
- Fixed an issue where MouthPointIK didn't work properly with cartoonfox head.
- Fixed an issue where timeline event action "animate property" wouldn't work properly if keyframes for the same property already existed in timeline.
- Fixed an issue where using multiple couplings for a receiving character would only use the first coupling's settings for direction and control.
- Fixed several issues related to multi-coupling setups behaving inconsistently or improperly.
- Fixed an issue where changing coupling priority wouldn't update coupling execution order until next load.
- Fixed an issue where tooltips could linger between different interactions or characters.
- Fixed issue where app state could get corrupted when deleting a character which had other objects' nodes attached to them.
- Fixed an issue where deleting a part while having a mask selected inside of it caused app state corruption.
- Fixed an issue where entering physical mode while having a part's appendage group selected could cause app state corruption.
- Fixed an issue where you were unable to move time handle or keyframe at time handle location when using time mode "property" or if time property was driven by driver.
- Fixed an issue where you were unable to type or paste lower case letters in color picker hex field.
- Fixed an issue where you could apply values to unintended properties by keeping the generic browser window open between object selections.
Model & Texture fixes/changes
- Fixed bad vertices on shaft dragon3.
- Fixed bear1 lower teeth sliding issue.
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Fixed heads_cartoonfox1 bad mouth point.
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Added part "Egg" to parts folder "Primitives" by Blacky.
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Added visemes to all heads by Blacky.
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Fixed none-symmetrical shapes on heads_croc1 mouth close emote.
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Fixed uv error that caused visual tearing surface on hands_stylizedhands.
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Fixed bt_m_femboy flatchest ao issue.
- Fixed bt_f_athletic2 flatchested ao issue.
- Fixed bt_f_muscular flatchested ao issue.
- Fixed bt_f_bunny flatchested ao issue.
- Fixed bt_f_curvy flatchested ao issue.
- Fixed bt_f_curvy2 flatchested ao issue.
- Fixed bt_f_default flatchested ao issue.
- Fixed bt_f_chubby flatchested ao issue.
- Fixed bt_f_slender flatchested ao issue.
- Fixed bt_m_chubby flatchested ao issue.
- Fixed bt_m_bbm flatchested ao issue.
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Fixed bt_m_bbm2 flatchested ao issue.
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Added Ao_mask for heads_giraffe.
- Added Ao_mask for heads_snake.
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Added Ao_mask for heads_mink.
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Fixed body neck and heads_giraffe ao bledning.
- Fixed body neck and heads_snake ao bledning.
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Fixed body neck and heads_mink ao bledning.
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Fixed heads_deer2 bt_m_muscular.t_neck.
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Fixed heads_KoboldStylized bt_m_muscular.t_neck.
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Fixed eye clipping issues on bt_m_muscular for heads_birdstylized.
- Fixed eye clipping issues on bt_m_muscular for heads_caprinestylized.
- Fixed eye clipping issues on bt_m_muscular for heads_croc1.
- Fixed eye clipping issues on bt_m_muscular for heads_deer.
- Fixed eye clipping issues on bt_m_muscular for heads_dragon.
- Fixed eye clipping issues on bt_m_muscular for heads_foxcartoon1.
- Fixed eye clipping issues on bt_m_muscular for heads_koboldstylized.
- Fixed eye clipping issues on bt_m_muscular for heads_minkcartoon.
- Fixed eye clipping issues on bt_m_muscular for heads_otter.
- Fixed eye clipping issues on bt_m_muscular for heads_scalie1.
- Fixed eye clipping issues on bt_m_muscular for heads_scalie2.
- Fixed eye clipping issues on bt_m_muscular for heads_stylized.
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Fixed eye clipping issues on bt_m_muscular for heads_stylized 3.
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Fixed bt_f_muscular t_neck for heads_shark.
- Fixed bt_f_muscular t_neck for heads_bovine.
- Fixed bt_f_muscular t_neck for heads_bear1.
- Fixed bt_f_muscular t_neck for heads_caprine1.
- Fixed bt_f_muscular t_neck for heads_caprine2.
- Fixed bt_f_muscular t_neck for heads_fennec.
- Fixed bt_f_muscular t_neck for heads_giraffe.
- Fixed bt_f_muscular t_neck for heads_mink.
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Fixed bt_f_muscular t_neck for heads_otter.
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Fixed baking issue on heads_mink on the edge of the outer eye sockets.
- Fixed bad body type shapes on FoxCartton1B cheeks.
- Fixed bad skinning on heads_canine2.
- Fixed bad skinning on tip of shafts_dragon3.
- Fixed bad skinning on female and genderless shoulders.
- Fixed floating humaniod shaft by slightly extending edgeloop on far back.
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Fixed heads_stylized2 nose_shorter + lip bite emotes (_L and _R).
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Renamed StylizedBird head → BirdStylized.
- Renamed StylizedKobold head → KoboldStylized.
- Renamed CartoonMink head → MinkCartoon.
- Renamed CartoonFox1 head → FoxCartoon1.
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Renamed CartoonFox1b head → FoxCartoon1b.
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Removed all screenshots from bundled characters.
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Elongated the shaft base inwards and adjusted bones on shafts_humanoid.
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Renamed whitetaildeertail → whitedeer.
- Renamed deertail → deer.
- Renamed deertail2 → deer2.
- Renamed birdrump → bird.
- Renamed bearear → bear.
- Renamed bearear2 → bear2.
- Renamed bigfelineears → bigfeline.
- Renamed bovineears → bovine.
- Renamed canineears → canine.
- Renamed canineears2 → canine2.
- Renamed cartoonfoxear → foxcartoon.
- Renamed deerears → deer.
- Renamed felineears → feline.
- Renamed fennecears→ fennec.
- Renamed gazelleears → gazelle.
- Renamed goatears → goat.
- Renamed horseears → horse.
- Renamed hyenaears → hyena.
- Renamed mouseears → mouse.
- Renamed pandaears → panda.
- Renamed rabbitears → rabbit.
- Renamed sharkear → shark.
- Renamed sheepear → sheep.
- Renamed caninenose1 → canine1.
- Renamed caninenose2 → canine2.
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Renamed felinenose1 → feline1.
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Moved "horns" to "horns/[deprecated]/giraffehorn".