RELEASE NOTES - 2025-12-01
Additions
- Added "Mouse/MiddleClickTime" to Preferences.
- (Controls how short a click has to be to be considered as pivot placement click.)
Improvements
Layer transfer
- Layer transfer now picks color from source mesh on a per vertex basis rather than per texel.
- (Previously, each individual texel on object picked color from closest point on source mesh.)
- (That means there were potentially millions of texels looping through every single triangle in the source mesh, trying to find the closest point.)
- (This was incredibly expensive, causing instability on some systems, especially on slower or older ones.)
- (Furthermore, doing it per texel is overkill for the majority of use cases.)
- (Doing it this new way speeds LayerTransfer by several orders of magnitude and removes causes of crashing and/or freezing.)
- (Also speeds up character loading.)
Other
- Removed derivative status of Male_Deer template.
- Updated shafts_dragon3 for better emergence.