RELEASE NOTES - 2026-04-15

New features

Generic orifice

Generic orifices allow you to set up a wide array of different kinds of interactions, without spending any character slot.

RotationY

Additions

New characters

Ronald "Ron" Pembroke


New templates

Sheep

New outfit

Bonnie Miles - Sports Icon



New fluff textures

New hand models



Changes

  • CustomOffsets->ScaleExpressions now defaults to true.
    • (But it won't be applied unless custom offsets is referenced and used.)
  • Corrective shapes are now computed for upper chest area in regards to spine bending slider.
  • "Add" menu in interactions is now separated into sections and ordered alphabetically (per section).
  • Coupling node now uses the same name as coupling.
  • When selecting an orifice in coupling, its name in property will now have the same value as in the list.
  • Changed property name of Exposed part "Visible" → "Part/Enabled".
  • Finger properties are now ordered by location on hand (rather than name).
  • Changed name of interaction finger property "Rotation" → "RotationX".
  • Incremented character compile version number.
  • Incremented interaction version number.

Improvements

  • Physical parts are now less prone to getting stuck in the environment.
  • Made shafts behave smoother in regards to orifice penetration.
  • Tweaked cum particle material to produce better visibility.

Bug fixes

  • Fixed an issue where fur authoring on a flipped part didn't work properly.
  • Fixed an issue where "Scale with source" would shrink appendages for flipped parts.
  • Fixed an issue where you couldn't select "None" for FX map unless user textures were present.
  • Fixed an issue where coupling sound events didn't get their name loaded properly.
  • Fixed an issue where using identical settings for random movement for several different nodes could still cause there to be discrepancies in their movement.
  • Fixed an issue where mirroring a part collider (box, sphere) didn't work properly.
  • Fixed an issue where exposed part colliders didn't show up in pose mode or interactions.
  • Fixed an issue where description for finger sliders contained duplication.
  • Fixed an issue where part with sub parts could cause snapping to become self referential and spass out.
  • Fixed an issue where fur on mirrored sub part instances wouldn't work properly.
  • Fixed an issue where cum wasn't visible from certain angles.
  • Fixed an issue where snapping nodes to parts and then world in interactions could cause app state corruption.