RELEASE NOTES - 2026-04-15
New features
Generic orifice
Generic orifices allow you to set up a wide array of different kinds of interactions, without spending any character slot.
RotationY
Additions
New characters
Ronald "Ron" Pembroke


New templates
Sheep






New outfit
Bonnie Miles - Sports Icon





New fluff textures
New hand models



Changes
- CustomOffsets->ScaleExpressions now defaults to true.
- (But it won't be applied unless custom offsets is referenced and used.)
- Corrective shapes are now computed for upper chest area in regards to spine bending slider.
- "Add" menu in interactions is now separated into sections and ordered alphabetically (per section).
- Coupling node now uses the same name as coupling.
- When selecting an orifice in coupling, its name in property will now have the same value as in the list.
- Changed property name of Exposed part "Visible" → "Part/Enabled".
- Finger properties are now ordered by location on hand (rather than name).
- Changed name of interaction finger property "Rotation" → "RotationX".
- Incremented character compile version number.
- Incremented interaction version number.
Improvements
- Physical parts are now less prone to getting stuck in the environment.
- Made shafts behave smoother in regards to orifice penetration.
- Tweaked cum particle material to produce better visibility.
Bug fixes
- Fixed an issue where fur authoring on a flipped part didn't work properly.
- Fixed an issue where "Scale with source" would shrink appendages for flipped parts.
- Fixed an issue where you couldn't select "None" for FX map unless user textures were present.
- Fixed an issue where coupling sound events didn't get their name loaded properly.
- Fixed an issue where using identical settings for random movement for several different nodes could still cause there to be discrepancies in their movement.
- Fixed an issue where mirroring a part collider (box, sphere) didn't work properly.
- Fixed an issue where exposed part colliders didn't show up in pose mode or interactions.
- Fixed an issue where description for finger sliders contained duplication.
- Fixed an issue where part with sub parts could cause snapping to become self referential and spass out.
- Fixed an issue where fur on mirrored sub part instances wouldn't work properly.
- Fixed an issue where cum wasn't visible from certain angles.
- Fixed an issue where snapping nodes to parts and then world in interactions could cause app state corruption.